Matthew Dust
Valklear Legionnaires Minmatar Republic Marines
46
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Posted - 2015.11.30 22:40:25 -
[1] - Quote
CCP Fozzie wrote:Hey folks! If you've followed our development over the past few years you'll know that the idea of tracking disruptors for missiles has been bouncing around for a long time. Defender missiles are a very poor counter (that should be completely repurposed rather than tweaked) and the inability to impact missiles has always been a major problem for Amarrian Weapon Disruption ships. We think that adding Missile Disruptors will create some interesting new fitting options, especially for ships with bonuses to weapon disruption.
We're now planning on releasing these new modules in our December release, and we're ready to start getting your feedback! These disruptors would be seperate modules within the same group as Tracking Disruptors. They will use the same skills and get the same bonuses as Tracking Disurptors (so for example a Pilgrim would automatically get bonuses for these modules). Pilots will be able to choose what combo of missile and tracking disruptors to fit on their ships, based on what they expect to face.
Sorry Fozzie Bear,
But this needs to be said, of all the EWAR that needs to be completely repurposed it would have been Minmatar EWAR. UNLESS YOU'RE A HARDCORE BELLICOSE/VIGIL FAN, I think everyone would agree that target painters (while useful, specifically in conjunction with caldari fleets) that for Minmatar ships it's next to useless. It's literally the least popular ewar there is in the game, and the ships that get bonuses to it? Just as unpopular. There's a reason no one fits huggins and rapiers with anything but webs, and that's because webs are more effective than target painting when it comes to aiding in damage application.
Let's review, Amarr T1 ships already get bonuses to neuts, tracking disruptors, and now missile guidance disruption? (Amarr and Caldari are the only ones with dedicated EWAR Battleships.)
I'm not saying don't add the module, but seriously, consider target painters as an all around ship module, and give minmatar the ewar they deserve and need, I'd even settle for the Minmatar roles applied on Serpentis Ships and Blood Raider Ships (WEB STRENGTH/WEB RANGE) this wouldn't break the game since it would only apply to the Bellicose/Vigil (terrible DPS only need the bonus to web range [re work navy ewar frig] ) and the huggin/rapier (already have the bonus to range. so just give them strength so they don't have to triple web one ship)
Seriously I bet there isn't one developer on your team who's like, yeah Minmatar target painters are a decent racial ewar. If NPC's could talk, they would get rid of it and up the webbing technology. |